public class lession1 : MonoBehaviour
{
private GameObject obj;
private void Awake()
{
// 改名
//this.gameObject.name = "ddd";
//print(this.gameObject.name);
// 是否激活
//print(obj.activeSelf);
//是否静态
//print(obj.isStatic);
// 层级
//print(obj.layer);
// 标签
//print(obj.tag);
// 打印坐标轴
//print(this.gameObject.transform.position);
//print(this.gameObject.transform.rotation);
//print(this.gameObject.transform.localScale);
//创建个平面
//GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Plane);
//查找物体是否存在
// GameObject obj1 = GameObject.Find("player");
// if(obj1 != null)
// {
// print(obj1.name);
// }
// else
// {
// print("找不到");
// }
//根据标签查找物体
// GameObject obj2 = GameObject.FindWithTag("player");
//只能通过tag查找,名字无法查找多个
// GameObject.FindGameObjectsWithTag("player");
//实例化物体
//Instantiate(obj);
//删除
//GameObject.Destroy(obj);
//延时删除
//GameObject.Destroy(obj,3);
//创建空物体
// GameObject obj = new GameObject("创建个物体");
// GameObject obj1 = new GameObject();
// 为对象添加脚本
// obj.AddComponent<lession1>();
// 设置物体失活\激活状态
GameObject oo = this.GameObject();
oo.SetActive(false);
//obj.SetActive(true);
}
}