public class lession1 : MonoBehaviour
{
    private  GameObject obj;

    private void Awake()
    {
        // 改名
        //this.gameObject.name = "ddd";
        //print(this.gameObject.name);
        // 是否激活
        //print(obj.activeSelf);
        //是否静态
        //print(obj.isStatic);
        // 层级
        //print(obj.layer);
        // 标签
        //print(obj.tag);
        // 打印坐标轴
        //print(this.gameObject.transform.position);
        //print(this.gameObject.transform.rotation);
        //print(this.gameObject.transform.localScale);
        //创建个平面
        //GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Plane);
        //查找物体是否存在
        // GameObject obj1 = GameObject.Find("player");
        // if(obj1 != null)
        // {
        //     print(obj1.name);
        // }
        // else
        // {
        //     print("找不到");
        // }
        //根据标签查找物体
        // GameObject obj2 = GameObject.FindWithTag("player");
        //只能通过tag查找,名字无法查找多个
        // GameObject.FindGameObjectsWithTag("player");
        //实例化物体
        //Instantiate(obj);
        //删除
        //GameObject.Destroy(obj);
        //延时删除
        //GameObject.Destroy(obj,3);
        //创建空物体
        // GameObject obj = new GameObject("创建个物体");
        // GameObject obj1 = new GameObject();
        // 为对象添加脚本
        // obj.AddComponent<lession1>();
        // 设置物体失活\激活状态
        GameObject oo = this.GameObject();
        oo.SetActive(false);

        //obj.SetActive(true);

    }

}