public class lession1 : MonoBehaviour { private GameObject obj; private void Awake() { // 改名 //this.gameObject.name = "ddd"; //print(this.gameObject.name); // 是否激活 //print(obj.activeSelf); //是否静态 //print(obj.isStatic); // 层级 //print(obj.layer); // 标签 //print(obj.tag); // 打印坐标轴 //print(this.gameObject.transform.position); //print(this.gameObject.transform.rotation); //print(this.gameObject.transform.localScale); //创建个平面 //GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Plane); //查找物体是否存在 // GameObject obj1 = GameObject.Find("player"); // if(obj1 != null) // { // print(obj1.name); // } // else // { // print("找不到"); // } //根据标签查找物体 // GameObject obj2 = GameObject.FindWithTag("player"); //只能通过tag查找,名字无法查找多个 // GameObject.FindGameObjectsWithTag("player"); //实例化物体 //Instantiate(obj); //删除 //GameObject.Destroy(obj); //延时删除 //GameObject.Destroy(obj,3); //创建空物体 // GameObject obj = new GameObject("创建个物体"); // GameObject obj1 = new GameObject(); // 为对象添加脚本 // obj.AddComponent<lession1>(); // 设置物体失活\激活状态 GameObject oo = this.GameObject(); oo.SetActive(false); //obj.SetActive(true); } }